What We've done so far:
Best Practice Guide Now Available
to promote new models of innovation in VET and in all educational system
The Good Practice Guide about Innovation in VET for Jobs and employment is Available in more languages!
You can press the links below to read the Good Practice Guide in German, Finnish, Italian or Dutch
The rational for selecting the Good Practice Cases is not only to find four “Silver Bullets”; The key value of this inventory is to offer the IV4J project beneficiary the longer-term approaches to foster VET innovation and its dissemination.
In other words: Innovation in VET is generally not seen as a goal in itself; It is welcomed only if a new emergent need like for instance a new immersive technology (like the arrival of Social Media) needs to be accommodated. For this reason, we have chosen not only to expose the manifest GP VET projects, but also to demonstrate the background rational. In fact, we are talking about the cultural genre and etiquette
The first 2 intellectual outputs are near ready
GUIDE Creative Problem Solving Methodology
This Intellectual Output 3 offers the conceptual framework to interlink Create Problem Solving Methodologies, Controlling Thinking Styles (Di- and Convergent) and finally Problem-based Learning Paradigms.
This is an interactive guide describing the Creative Problem Solving Methodology, explaining in details how to implement it in VET, introducing tips and providing a suggested quality management system.
The idea on the basis of this Intellectual Output is to apply the CPS methodology to innovate VET with an approach that is exploitable in large and different contexts.
Chapter 1 is introducing the approach to the Creative Problem Solving all along Europe supported also by some success cases.
Chapter 2 is describing the basic of the methodology with specific attention to definitions, the blocks to the creativity and explaining in details why CPS is important for Vocational Education and Training.
Chapter 3 is introducing the explanation of divergent and convergent thinking patterns.
Chapter 4 is analysing and describing in details a large series of tools and approaches to the Creative problem Solving Methodology. The content is enriched by a focus on full descriptions, practical details (ref. how to), exercises ready to be used in VET and also practical tips to increase the effective use of selected approaches, methodologies and tools.
GUIDE Web 2.0 tools for VET
The recent book: “Social Media, a Critical Introduction” by Christian Fuchs (2017) highlights how social media continue to revitalize both economical, societal and political trends. For VET we may estimate that the acceptance of recently-new learning paradigms and its pragmatic usage will lead to:
- broaden the concept of learning and competence
- stimulate to transform the teacher/trainer role into mentor, coach and provider of identification
- start with assimilating social media in the CoPs for VET trainers first of all
The guide is focused on the analysis and research of the ongoing process and it is built upon a strong didactical methodology in order to be ready to transfer the knowledge to any kind of users (formal and informal educators, schools, HEI, VET providers and anyone interested to introduce ICT innovation in the learning).
Chapter 1: WEB 2.0 FOR VET: Research all over Europe
Chapter 2: WEB 2.0 for VET: Tools for Teaching and Learning - Introduction and Approach
Chapter 3: Web 2.0 Tool for COMMUNICATION: websites, podcasts, polls, surveys, blog, email groups e.g. Skype Moodle, Podcast, Twitter
Chapter 4: Web 2.0 Tool for COLLABORATION
Chapter 5: Web 2.0 Tool for CREATIVITY
Meeting in Dublin
10 - 13 September 2017
Short overview from each partner about the actual status of the work done in their organisation in the field of: project management, TPM, dissemination activities, Intellectual outputs, impact,
Work plan and next activities, needs assessment
• All delegates participated at the Onsite training at BolbrookEnterprise Centre (ref. Entrepreneurship education)
- – 14. February 2018
Short overview about the final products:
O3. Guide Creative Problem Solving Methodology
O4. Guide Web 2.0 tools for VET
Planning the Internal and external evaluation of the IO3 and IO4
Analysing the work done for designing
O1. Guide Entrepreneurship education
O2. Guide Work-based learning
O5. Gamification of learning, simulations and digital storytelling
O6. Open Educational Resources